Games / Workflow

Concept art → AI base mesh → retopo in Blender

Workflow

Turn your own concept drawing into a rough 3D base mesh, then retopologize, UV and texture it yourself.

Why it's hybrid

AI only drafts the blockout; modeling craft decides the final asset.

Steps

  1. Draw orthographic concept views
  2. Generate a base mesh from the drawing (Meshy, Tripo or Kaedim)
  3. Retopologize and UV unwrap in Blender
  4. Texture by hand and test in engine
MediumGames, Art
AI roleassist
Training dataunknown
Craft3D modeling, retopology
Last verified

Tools in this workflow

▲ Games — 3D generation

Kaedim

A service that turns images into game-ready 3D models, combining machine learning with human artist review.

Tool
▲ Games — 3D generation

Meshy

A text- and image-to-3D model generator with texturing, exporting to common formats and DCC tools.

Tool freemium
▲ Games — 3D generation

Tripo

A text- and image-to-3D model generator aimed at game and 3D artists.

Tool freemium

Sources: [1]

Related

✎ Art — Image generation

Adobe Firefly

Adobe's family of generative models for images, vectors and more, available on the web and built into Creative Cloud apps.

Tool freemium licensed data
▲ Games · ✎ Art — Materials

Adobe Substance 3D Sampler

Material authoring software that turns photos into tileable PBR materials, with AI-assisted features like Image to Material.

Tool subscription
▲ Games — Environment generation

Blockade Labs Skybox AI

A tool for generating 360-degree skybox environments from prompts and sketches.

Tool freemium